Aimbot:
- Weapon groups: Global, Pistols, SMGs, Rifles, Snipers, Heavy
- Override global
- Enabled (bindable to key)
- Ignore flashbang
- Target
Which players the aimbot will aim at (Enemies, Teammates) - Aim behind wall
- Field of view
- Smoothness
- Smoothing mode (Normal, Linear)
- Curve (changes how the aim curve progresses based on crosshair distance from enemy, only shown on "Linear" mode)
- Hitboxes (Head, Chest, Stomach)
- Enabled (bindable to key)
- Target
Which players you will aim (Enemies, Teammates) - Max inaccuracy
How big chance to mispredict enemy's position on distance when you use triggerbot - Max distance
Maximum distance of hitbox prediction for triggerbot (should be used in combination with "Max inaccuracy") - Shot delay
- Enabled
- Pitch compensation
- Yaw compensation
Enemies & Teammates:
- Enabled (bindable to key)
- Box (normal, gradient)
- Box fill (normal, gradient)
- Name
- Health (normal, dynamic, gradient)
- Weapon
- Inventory
- Ammo (normal, dynamic, gradient)
- Armor (normal, dynamic, gradient)
- Skeleton (normal, gradient)
- Head dot
- Out of view indicator (Circle, Arrow)
- Range
- Size
- Flags (Armor, Scoped, Defuse kit, Defusing, Money, Flashed, Bomb)
- Damage marker
- Sonar
- Beeps at a certain frequency based on enemy proximity
World:
- Dropped items (bindable to key)
- Dropped items range
Max distance when dropped items renders on screen (they fade away on distance limit) - Dropped items ammo
- Molotov radius
- Smoke radius
- Bomb
- Bomb (dropped)
- Visualize aimbot FOV
- Hit marker
- Hit marker sound
- Night mode (color overlay)
- Bomb timer
- Spectator list
- Watermark
General:
- List with configs
- Config actions:
- Refresh
- Load
- Save
- Create
- Delete
- Export to clipboard
- Import from clipboard
- Menu key
- Accent color
- Game update rate
Changes how many times data from the game will be read per second. Affects aimbot, triggerbot & data such as skeleton on ESP. Higher rate should be combined with a high overlay update rate. Note: higher rate uses more CPU. - Overlay update rate
Times per second to render the overlay per second (aka overlay FPS). Affects visuals & menu. Higher rate should be combined with a high game update rate. Note: higher rate uses more CPU. - Hide from OBS
OS: Windows 10/11 (21H2+, older version status unknown.)
GPU: Any DirectX11 compatible
Requires an active internet connection while being used.
GPU: Any DirectX11 compatible
Requires an active internet connection while being used.
1 week - 4.99 EUR
1 month - 6.99 EUR
3 months - 17.99 EUR
6 months - 29.99 EUR
1 year - 49.99 EUR
1 month - 6.99 EUR
3 months - 17.99 EUR
6 months - 29.99 EUR
1 year - 49.99 EUR
Can be purchased in Account upgrades or from a Reseller.
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